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I have posted a first patch. Using that patch your example works with generate-sea=multipolygon. At the moment I have no time to check that patch in deep and if it completely covers all situations. Please check it yourself. I will need at least one week to do the rest. WanMil
Nakor,
thanks for the very minimalistic example. This is great because that's easy to debug.
With generate-sea=multipolygon the SeaGenerator works fine but there seems to be a bug in the multipolygon processing which causes flooding of the north part.
I haven't tried generate-sea=polygon. Maybe someone else can test this and track that down?
WanMil
So I have played a little bit more and came with a file where there are just three straight lines that represent the main idea of the tile. I am getting to get right (see attached file). This files fails to build the sea sectors properly (i.e. the north portion of the tile is inundated). Unless I am missing the obvious there is a bug in the sea generator.
Thanks,
N.
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