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Hi Andrzej, could not reproduce that yet. Please post tile boundaries and dem options in use. Gerd ________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Andrzej Popowski <popej@poczta.onet.pl> Gesendet: Samstag, 20. Januar 2018 02:15:58 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] mkgmap r4048 seems to fix problem with hill shading Hi, I still observe the first problem with small rectangles without shading. But I see it only when displaying small islands on a see. Like for example PrÃncipe Island or Ascension Island. Could it be, that processing sea level or voids around island could cause similar effects like polygon border? All my maps are currently compiled with patched mkgmap, I can't tell if original mkgmap shows this effect too. -- Best regards, Andrzej _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev