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Hi Having just generated full britain-and-ireland with current trunk (r4432), I'm also now seeing some tiles (5 out of 101) with sea/land flipped when using option: --generate-sea="multipolygon,extend-sea-sectors,close-gaps=350" but when I process some of the same tiles with r4295 they are OK. It's not a problem for me at the moment, I've simply replaced above with --precomp-sea=sea-latest.zip However I prefer to use --generate-sea for various reasons: - saves downloading sea.zip every now and again. - island cut-outs match land features exactly, whereas there were slight differences with sea.zip. - not had these problems before. - no noticeable performance problems. Sometime I'll try and pin down when the change happened. I hadn't noticed before because the tiles in the small map I use day-to-day don't show the problem. Ticker On Wed, 2020-01-29 at 22:50 +0000, Mike Baggaley wrote:
Hi Gerd, up to now I have built my UK map with the sea and land in a single pass using --generate-sea. However, some tiles are getting the sea and land inverted, typically where a very small amount of sea is in the tile. I was trying to see whether if I precompiled the sea, the problem would go away - I was assuming the tiles of precompiled sea would be bigger because they contained no other data, so the probability of inversion would be reduced. I was therefore first trying to generate precompiled sea, then use it to build my UK map. It may be that my assumption is incorrect and that it won't make any difference anyway.
Regards, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 29 January 2020 19:22 To: Development list for mkgmap <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] precompiled sea
Hi Mike,
not sure what you are trying to do. What do you expect to get with the last command?
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Mittwoch, 29. Januar 2020 19:20 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] precompiled sea
Hi, I have not used precomp sea before and am struggling to compile the sea tiles. Using the following process I get a map with no sea:
Used osmfilter to extract just the coastline data Used splitter on the coastline data Used mkgmap on the splitter data with a simple style that just processes coastline and with --generate-sea=multipolygon. I can see some img files created in my sea folder Used splitter again on the original data Used mkgmap again with --precomp-sea and --generate-sea=multipolygon
Am I doing something wrong?
Regards, Mike
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