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Hi Gerd, How much performance does it take? Wouldn't it be better to create those nodes automatically at every level 2 and 4 boundary and give a possibility to define a individual poly for it for any other special case? Henning On 26 Jul 2018, 19:23, at 19:23, Gerd Petermann <gpetermann_muenchen@hotmail.com> wrote:
Hi Andrzej,
okay, seems there are many ways to test this ;-) I've created the routes in MapSource and transferred them to the Oregon. Next, I looked at them in the Route Manager. With other routes, when I select button "Map" in the Route Manager the route is also first displayed as a straight line and then recalculated. Only with these map crossing ways I don't see a recalculation. Interesting is that I see recalculation when I select a different default route vehicle, but the results look bad.
Anyway, I think the extra nodes can improve routing, so I'll add an option to specify the admin_level.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Andrzej Popowski <popej@poczta.onet.pl> Gesendet: Donnerstag, 26. Juli 2018 13:01 An: mkgmap-dev@lists.mkgmap.org.uk Betreff: Re: [mkgmap-dev] routing between different maps
Hi Gerd,
I have imported your routes to BaseCamp and then sent to Dakota. It looks ok. When I select route as a destination, Dakota shows route for a moment as a straight line and then recalculates on roads, see pic "go-to". If I start navigation, then Dakota calculates again, adding a leg to starting point of selected route, see pic "route".
-- Best regards, Andrzej _______________________________________________ mkgmap-dev mailing list mkgmap-dev@lists.mkgmap.org.uk http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev