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I don't know, if Nordrhein-Westfalen is that kind of large tiles you meant. Splitter ended up with 43 files and i tried to make mapsource maps with and without --max-jobs option and mkgmap r4000. My computer does the job with 43 files about 12minutes faster than without this option. My laptop is a core i5 with 8Gb of memory. The command i use is like this line : java -Xmx7500m -XX:-UseGCOverheadLimit -ea -jar -Dlog.config=logging.properties C:\PROGRA~2\KartenTools\mkgmap\mkgmap.jar --location-autofill=is_in,nearest --mapname=70060001 --family-id=7006 .\styles\mystyle.txt --series-name="STYLE TEST" --family-name="OpenStreetmap" --country-name=STYLETEST --country-abbr=STY --area-name=STY --overview-mapname="overview" --latin1 --style-file=.\styles --style=myland --max-jobs --keep-going --check-roundabouts --drive-on=detect,right --output-dir=.\out\MYSTYLE --index --bounds=mybounds --route --name-tag-list=name,place_name,loc_name --housenumbers --x-split-name-index --add-pois-to-areas --precomp-sea=.\input\sea.zip --tdbfile --draw-priority=10 --gmapsupp -c .\data\MYSTYLE\template.args --description=MYSTYLE --remove-ovm-work-files=true Hope this gave you some useful hints Am 07.02.2018 um 20:06 schrieb Gerd Petermann:
Hi Mike,
I did not yet try it. My understanding is that the Garbage Collection will try hard to avoid an out of heap exception. In other words: A user might see better throughput with fewer parallel jobs. What are your experiences? Did you try with large maps, say > 40 large tiles ?
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Mittwoch, 7. Februar 2018 01:58 An: 'Development list for mkgmap' Betreff: Re: [mkgmap-dev] max-jobs patch
Hi Gerd, please find attached v2 of the max-jobs patch.
This version additionally catches out of heap memory exceptions and displays a message suggesting either the use of the Java -Xmx option to increase the available heap memory or the mkgmap --max-jobs option with a smaller value to reduce the memory requirement (the latter is suggested only if using more than one thread).
How does that seem? Regards, Mike
-----Original Message----- From: Gerd Petermann [mailto:gpetermann_muenchen@hotmail.com] Sent: 05 February 2018 07:28 To: Mike Baggaley <mike@tvage.co.uk>; 'Development list for mkgmap' <mkgmap-dev@lists.mkgmap.org.uk> Subject: Re: [mkgmap-dev] max-jobs patch
Hi Mike,
thought about this again. Maybe this change is too simple. With multiple jobs one also needs more heap (-Xmx JRE option). If you create rather large tiles with splitter (max-nodes=1600000) you need 0.5 - 1 GB for each job. Not sure what happens when a user creates a map with 10 tiles on an 8-core machine without any -Xmx option.
I fear this will result in OutOfMemory exception, so better check the available heap as well.
Gerd
________________________________________ Von: mkgmap-dev <mkgmap-dev-bounces@lists.mkgmap.org.uk> im Auftrag von Mike Baggaley <mike@tvage.co.uk> Gesendet: Sonntag, 4. Februar 2018 15:14 An: 'Development list for mkgmap' Betreff: [mkgmap-dev] max-jobs patch
Hi Gerd,
Please find attached a patch that amends the default behaviour if the --max-jobs option is not specified, to using a value equal to the number of CPU cores, as suggested in a previous post. The documentation is also amended to reflect the change. This halves the execution time of mkgmap for building a map of Staffordshire on my 8-core PC when --max-jobs is not specified (I didn't know about this option previously and was unaware the performance could have been improved).
Cheers, Mike
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