Hi,
This is not a bug report, but something I found interesting.
I recently noticed a problem with polygon draw order in Mapsource; and on
my Dakota 20. Sometimes a polygon was drawn correctly above another (according
with the draw order specified in the TYP file), and at other times not. I don’t
believe mkgmap actually processes the TYP file so I did not report it here. This
morning I was playing with drawing dark lines around polygons to “fix” this, but
found mkgmap created a 28000+ Kb file that was too large for Mapsource to show.
When I reduced the –max-nodes option to produce smaller tiles I noticed it fixed
some, but not all of the polygon draw order problems. So I reduced it further
(from the original 1500000, to 750000) and found it fixed all the draw order
problems I had noticed.
From previous posts and experience, I knew there was a problem routing
across tile boundaries (which is why I had been using 1500000 to reduce the
number of tiles produced, and thus the boundaries). So I found an area where 4
tiles met close to each other, and tried auto-routing across the boundaries in
Mapsource. To my surprise reducing the max-nodes had now fixed this problem as
well, and I could route anyway I liked E->W, W->E, N->S, S->N across
the four boundaries. Auto-routing also worked fine on my device as well
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So if anyone is experiencing similar problems; I suggest trying to reduce
the max-nodes and seeing if that helps.
Geoff.